Characters and Commoners
Yeah, no witty title, don’t really have much to say here beyond “what you expect”, but I’ll run down the list of who you’ll find and how high a character level they are…because I’m an idiot.
- Heroic NPCs: Obi-Wan Kenobi of the Clone Wars and Episode IV eras (10th/15th level), Padme Amidala (9th level), Anakin Skywalker of Episode II and as Darth Vader (6th/18th level…damn, Vader means business), Luke Skywalker of Episodes IV and VI as well as the New Republic era’s end (2nd/9th/18th level), Leia of the same three eras (4th/8th/15th level), Han Solo of….yep…same eras (8th/10th/17th level), Chewbacca of Episode IV and VI timeframes (6th/9th level), Lando Calrissian as of Episode V (8th level), R2-D2 (7th level), C-3PO (3rd level; poor 3PO), Mara Jade Skywalker as of the New Jedi Order era (15th level), Yoda (20th level =O ), Mace Windu (18th level), Jorus C’Baoth (15th level), Emperor Palpatine (20th level. Imagine how many Force Points Luke must have thrown at Palpy to beat him, considering the 11-level divide), Count Dooku (18th level), Jango Fett (15th level), Boba Fett (13th level), and Yuuzhan Vong warmaster Tsavong Lah, who nobody particularly cares about (although if you must know, he’s 18th level). So…yeah, that’s that. I disagree with several points, but it doesn’t matter much as you can find alternate stats for most of these characters just by cracking open the nearest non-core rulebook SWRPG sourcebook that matches.
- Commoners: Commoners are, essentially, baseline members of a particular species, and are presented for those of you that really want your players to fight levelless mooks. In addition to commoners of all the playable species, there are also stats for the stereotypically-accented Neimoidians of all the prequels, the insectoid Geonosians and long-necked Kaminoans of Episode II, the quirky Jawas and vicious Tusken Raiders of Episode IV, and the reptilian Noghri and Force-void Yuuzhan Vong of the Expanded Universe.
Critters and Cannon Fodder
The way creatures work in the SWRPG is utterly different from that of any other d20 game I know of. Rather than basin them around hit dice and creature type, there are essentially classes they take levels in: Herd Animal, Parasite, Predator, Scavenger, and Vermin, specifically. It’s certainly an…interesting…way of building monsters. As far as creatures go, there are 3 Herd Animals, 1 Parasite, 6 Predators, 2 Scavengers, and 1 Vermin, all of which play a part in at least once scene of either the original trilogy or Episodes I and II (no EU stuff, alas). These include all three arena beasts from Episode II, the good ol’ “elephants with shag carpets and horns thrown on” known as banthas, and the quirky mynocks from Episode V (presumably they’re here for the power cables).You’ve also got your classic “low-level, mid-level, and high-level of each” NPC archetypes as well, including Jedi, smugglers, and Stormtroopers, but…well, do you really want me to go through all that one by one?
Yes, we have droids. No, I don’t want to go into too much detail. Droids in the SWRPG are more or less creatures with kitted out accessories and more rules added on, and there are 13 of them. They’re pretty much what you expect, and at this point this review has gone on too long for me to care about naming them.
The Star Wars Roleplaying Game Revised Core Rulebook introduces a mostly alright but somewhat quirky game. Looking back at it after d20 Modern, I can’t say I like it as much as I used to, but I still have some fondness for it, warts and all. Still, as a system that needed some ironing out as it went, I give the SWRPGRCR a 6/10.