NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Modern Roleplaying Game Art Gallery as reference only.
In the past, I have reviewed plenty of d20 Modern books. Some of you, however, may have only played Dungeons and Dragons, if any d20 games at all. So, as a courtesy to you and a challenge to myself, I decided I’d review the d20 Modern Roleplaying Game Core Rulebook (simply referred to as the d20 Modern Core Rulebook, or DMCR, from now on) itself. No supplemental bases for the review, all on its own, standing on its own two feet in front of me, the judge. How do the core rules of d20 Modern fare on their own, sans supplements, and what is different from other d20 games? Well, let’s take a look and find out. Read the rest of this entry »