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Rappy’s RPG Reviews: d20 Future, Part 2

31 Aug

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Future Art Gallery as reference only.

Campaigns

One of the only portions of the book that is not Open Game Content (unlike the core rulebook, which at least allowed you to use advanced classes from the campaign ideas as OGC; this luxury isn’t provided by this book), the campaign concepts provided for d20 Future cover a few pages each, so we’ll breeze through them now.

Dimension X

"Whatever it is, I didn't do it!"

Bughunters: Starship Troopers by any other name. While there are no “bugs” presented, there is an advanced class titled, appropriately, Bughunter. It’s more or less a variant soldier though, really, so it’s not that interesting. All in all, a meh introduction to an idea that could have been interesting were it more fleshed out.

Dimension X: Similar to Sliders, the Dimension X campaign concept provides characters with the tools to adventure across dimensions in search of the cause of what is causing alternate dimensions to be absorbed by a single home timeline one by one. The advanced class provided is the Dimension Ranger, an advanced class with a grabbag of dimension-themed abilities. It’s an okay advanced class and campaign concept, but again, it would be better if it were fleshed out.

From the Dark Heart of Space

Hey, don't lose your head over this review!

From the Dark Heart of Space: Imagine fighting Lovecraftian horrors from beyond the stars on their home turf; that is, more or less, what FtDHoS is about. While the pages cover both a new template (Agent of the Void, a CR +3 template that provides stat bonuses without penalty and a hefty bonus to Intimidate checks, in addition to a fear-inducing attack) and a new advanced class (the Purifier, a holy warrior that strikes and smites at creatures of the darkness known as the “Void” with special swords), the campaign concept itself is…bland. There’s only about a page total of fluff on the campaign concept, the rest being just the Purifier and the Agent of the Void template. I know you’re probably tired of me saying this, but really, most of these campaign concepts are aggravatingly enticing, but were never expounded upon.

GeneTech: In this campaign setting, the heroes play moreaus or human variants known as “franks” (which have a +2 to one ability score and a -2 to another…wee), fighting against prejudice and distrusts. Other than the brief notes on the franks, there are no new stats or advanced classes for this campaign setting, so it’s even more bleak than the others.

Mecha Crusade: This campaign setting has no new crunch either, and little fluff. It’s okay though, this time, as you can pretty much get ideas for it by sitting down and watching a Gundam series or two instead of reading the blurb in the book and get about as much, or maybe more, concepts.

Star*Drive: Ugh..here’s where my nerve gets pushed. Star*Drive was a campaign setting by TSR. You know, TSR, the company that Wizards of the Coast owes its successful cash cow to? Say what you will about their practices, but it seems a bit unfair to me that d20 Future revives the Star*Drive campaign setting for all of 3 pages, then never touches it again. Anyway, Star*Drive is a mixture of politics and war in space, and the d20 Future pages on it give stats for the Klicks, an alien species that was one of the driving antagonists of the setting, as well as the Concord Administrator advanced class, which allows characters to be space sheriffs.

Star Law

"The laaaaaaw!"

Star Law: Star Law is the pseudo-resurrection of another TSR property, Star Frontiers, and specifically focuses on the titular Star Law, the police force of the interstellar United Frontier. This gets the most love at nearly 4 pages in total, with both the Star Law Officer advanced class and stats for a Ranger-class escort starship. It is worthy of note that the Star Law Officer breaks the standard mold of d20 Modern advanced classes by having bonus feats at random levels rather than specifically at 3rd, 6th, and 9th level (gasp!) and actual ability-less dead levels (double gasp!). Odd, that.

The Wasteland: Of all the interesting campaign concepts provided, this one, the bog standard post-apocalypse schlock, gets the actual sourcebook treatment via d20 Apocalypse. And we know how that came out… You can find the Nuclear Nomad advanced class in this section, a sturdy character that has a natural ability to sense radiation and can gain either resistance to radiation or free mutations as they advance.

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Next time, we’ll be looking at the gear and environment chapters.

 
1 Comment

Posted by on August 31, 2010 in RPG Reviews

 

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