Hello again, dear viewers. For this review, I’m going to be taking a look at the basic rules changes of the latest – and, as of yet, last – Star Wars roleplaying game: Star Wars Saga Edition. First, let’s have a little backstory on what got us to this point.
In 2004, the Star Wars Roleplaying Game (not to be confused with a Star Wars roleplaying game) produced the sourcebook Ultimate Adversaries, a tome of beasts, baddies, and battle droids from all over the Star Wars universe. It was a great collective title, gathering up and revising monsters from previous books, introducing a veritable rogue’s gallery of NPCs, and putting in a fair amount of droids and gadgets for use by allies and adversaries alike. What could ever top that? Well…nothing, apparently, as that was the last title produced for the Star Wars Roleplaying Game as it was. While some free web enhancements – including RPG stats for characters, droids, vehicles, and vessels from Revenge of the Sith – trickled in on the rare occasion, things were basically dead, and it looked grim for the RPG franchise as delivered by Wizards of the Coast.
Fast forward to 2007. Read the rest of this entry »