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Rappy’s RPG Reviews: d20 Modern Core Rulebook, Part 4

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Modern Roleplaying Game Art Gallery as reference only.

A Mish-Mash of Miscellany

Lifestyle Items (23): Housing (small and large condos, small, medium, ad large houses, and mansion), tickets (movie, sporting event, and theater), meals (fast food, family restaurant, upscale restaurant, and fancy restaurant), airfare (domestic coach, domestic first class, international coach, international first class), car rental (economy car, mid-size car or truck, luxury and luxury vehicle), and lodging (budget motel, average hotel, and upscale hotel).

Services (5): Automotive repair, bail bonds, bribery, legal services, and medical services.

Verdict: Definitely a good selection of items a character may not necessarily need, but might want, for the lifestyle items. As for the services…yeah, judging by how much happens to adventurers? A necessity! Read the rest of this entry »

 
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Posted by on August 15, 2010 in RPG Reviews

 

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Rappy’s RPG Reviews: d20 Modern Core Rulebook, Part 3

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Modern Roleplaying Game Art Gallery as reference only.

The Armor-y

Light Armor (5): Leather jacket, leather armor, light undercover shirt, pull-up pouch vest, and undercover vest.

Medium Armor (4): Concealable vest, chainmail shirt, light-duty vest, tactical vest.

Heavy Armor (3): Special response vest, plate mail, forced entry unit.

Verdict: The lack of shields is a detracting factor from this portion, but thankfully the riot shield and others made their debut in Urban Arcana as quick compensation. Beyond that oversight, though, this section is fairly decent, but a bit too brief for my tastes. More annoyingly, even Urban Arcana didn’t add bomb squad armor to the list of d20 Modern defenses, which is sad. You have made the MythBusters cry, d20 Modern armor lists! Read the rest of this entry »

 
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Posted by on August 14, 2010 in RPG Reviews

 

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Rappy’s RPG Reviews: d20 Modern Core Rulebook, Part 2

Moondog tries some "aggressive negotiating".

Sometimes, you just have the need to buy something to beat the ever-living crap out of someone with.

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Modern Roleplaying Game Art Gallery as reference only.

The Root of all Loot

Before we get into the actual contents of the equipment section, we’ll have to cover what is stated in the front of it: the Wealth system. Basically, rather than replicating cash-in-hand, “gold”, or what have you, the Wealth system reflects a modern society where one has a bank account and a credit card. You make a roll against an item’s “Purchase DC”, add your Wealth bonus, and then see how much your credit score survives or suffers…simple as that. Now, I know that some people have had a problem with this system, but don’t worry, there are alternatives out there if you really want them, and Wizards of the Coast did provide Purchase-DC-to-D&D-gold and Purchase-DC-to-dollars conversions in some of their other in-house titles. This starting section also provides rules on restriction (classed as None, Licensed, Restricted, Military, or Illegal) of equipment, purchasing licenses, the shadowy hand of the black market and how dealing with them affects your purchases, selling used items, and the old standbys of the d20 system: mastercrafting and concealing items. All in all, good summary, good fun, time to take inventory of weapons for this part. Sorry I’m going off my notes again and this will be more than 4 parts in all likelyhood, but the equipment section is long and I’m needing to split them up because I’ve been stressed lately and my writing isn’t back to 100%. Read the rest of this entry »

 
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Posted by on August 2, 2010 in RPG Reviews

 

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