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Tag Archives: d20 Modern review

Rappy’s RPG Reviews: Blood and Relics (Part 1)

One of my first reviews, since lost to the annals of time, was of the RPGObjects title Blood and Relics. It is simultaneously what spurred me on to continued blogging way back when, as well as the reason I wanted to rewrite a lot of my old RPG reviews in the first place.  It was sort of like remembering your first bike ride: you have a fondness for your successes, but you also remember hitting the rocks and falling face-first into the mud as well. While I do believe it was the first time I successfully managed to channel snarky comments into an overall positive review, at the same time it still had some subconscious underpinnings of my Baptist heritage. When reviewing a religiously-charged roleplaying game supplement, that subconsciousness was a no-no; even if I hadn’t been officially Southern Baptist since around high school, I still had a bit of it clinging on in the back of my head. Thankfully, I now live on a religious diet that consists of Good Omens, Internet blogs mocking silly fundamentalist fiction, and Carl Sagan, so I don’t exactly hold my fundamentalist mindset of the distant past as an anchor or a sacred cow. So, without further adieu, let’s get out the steak knives and barbeque sauce as we cut into Blood and Relics. Again. Read the rest of this entry »

 
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Posted by on June 19, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: Elements of Magic-Mythic Earth

Greetings, viewers, to the next installment of Magic in Modern Month! Today, I’ll be looking at a “from the ground up” title that throws out the standard d20 Modern magic rules in favor of its own system. This  is Elements of Magic: Magic Earth from E.N. Publishing. Read the rest of this entry »

 
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Posted by on February 10, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: d20 Modern Core Rulebook, Part 6 (Finale)

Mage Brandon and Acolyte Lily

Must...not...make...'flaming' joke...

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Modern Roleplaying Game Art Gallery as reference only.

Campaign Slogans: Prelude

The DMCR provides three pre-made campaign concepts (I’m loathe to call any of them campaign settings, as they aren’t really thick enough for that) for you to utilize if you don’t have your own. Sadly, out of the three of these presented, only Urban Arcana got its own sourcebook….of course, that’s a topic we already covered, so let’s look at what is actually provided in this book, rather than go off on that tangent again.

Campaign Slogans: Shadow Chasers

Shadow Chasers is, more or less, an homage to a specific genre of urban fantasy that includes things like Buffy the Vampire Slayer (complete with Sunnydale Syndrome, no less) and Kolchak: The Night Stalker. The campaign setting focuses around characters being hunters of the things that go bump in the night, be it with a camera or a blade. The campaign overview covers a look at police and reporters, as well as information on the Fellowship, a secret society that would later go on to be a part of the Urban Arcana campaign sourcebook. There are also three adventure hooks (one involving gold-cursed skeletons, one with territorial and predatory gargoyles, and one involving a devious mummy. There is also a several-page long introductory adventure involving our favorite mindless mooks: zombies. This section also provides two new advanced classes that are not really tied to the campaign so much as something you can use in any supernatural campaign: the sword-swinging Shadow Slayer (both an alliterative and unsubtle reference) and the monster-binding, scroll-crafting Occultist, who can replicate spells but not cast any naturally. Both are lower-key compared to full-on spellcaster classes, but are useful in their own right. All in all, Shadow Chasers is a decent enough campaign setting, but it’s not necessarily a “must have”. Read the rest of this entry »

 
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Posted by on August 19, 2010 in RPG Reviews

 

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