Tag Archives: d20 review

Rappy’s RPG Reviews: Template Troves 1-Serpents, Spiders, and Godlings

Hey again, folks, it’s time for a review of the first of the Template Troves series, some smaller template tomes from the creators of the Book of Templates Deluxe Edition 3.5. As its name implies, this particular trove focuses on snake-, spider-, and legend-related templates…sorta. What do I mean by that “sorta”? Well, let’s dig in and find out. Read the rest of this entry »

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Posted by on March 26, 2011 in RPG Reviews


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Rappy’s RPG Reviews: Imperial Age-Magick

Welcome, viewers, to the final week of Magic in Modern Month. Sorry that it got a little sidetracked last week, but I had a mixture of a bad virus, lots of distractions, and busy busyness in general. So, we’ve looked at modern magic in general, and modern magic in a specific setting. Now, we’re going to take a look at a little bit of a conundrum: a non-modern d20 Modern magic system. Specifically, we’re going to be looking at Imperial Age: Magick from Adamant Entertainment, a title about alternate magic systems and the Victorian era. While this title uses old English spellings such as armour, Defence, and magick when describing its game terms…well, I’m an American, so rather than force my writing to be different a whole review, I’ll be talking the rules over in Americanized English. Read the rest of this entry »

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Posted by on February 23, 2011 in RPG Reviews


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Rappy’s RPG Reviews: Modern Magic Volume 1

If anyone knows d20 Modern, it’s the game’s creators. As such, the Game Mechanics (fueled by the brains behind d20 Modern) is a company whose products are pretty trustworthy and I’ve come to consider almost “second party”, rather than third party, products for the system. Today, we’ll be looking at volume one of two of the company’s Modern Magic title (which I believe is collected in one print book…but I don’t have that one on hand, and it’s probably easier to review the two books separately anyway). Read the rest of this entry »

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Posted by on January 23, 2011 in RPG Reviews


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Rappy’s RPG Reviews: Michael Tresca Movie Modules Part 1

Hey all, it’s that time of the year again. Getting close to the holidays, cold weather out, and gifts for all. And in the spirit of giving, I decided I’d be doing some smaller “mini-reviews” of free d20 Modern pop culture-based sourcebooks from Michael Tresca, whose work with RPObjects I’ve already reviewed before on this site. For our first installment, I’ll be looking at Aliens: Game Over and Predator: Cazador de Trofoes. Read the rest of this entry »

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Posted by on December 14, 2010 in RPG Reviews


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Rappy’s RPG Reviews: Future Player’s Companion-Tomorrow’s Evolution

Well, there’s been more than one side-trek on the way, but I’ve returned to the Future Player’s Companion series to give my look at the third and last of the three books in the series: Tomorrow’s Evolution.

An Advanced and Prestigious Future

Oh yes, there are advanced and prestige classes here. Surely you didn’t expect otherwise. The rundown of these are:

Corporate Agent: Corporate Agents gain bonuses when working with others of a corporation, and other Charisma-linked skills and talents. They aren’t exactly the kind of people you want to work with, but they’re better to have on your side than on your enemy’s. Presumably it’s meant to mostly be in megacorp cyberpunk, but could be utilized in any campaign, futuristic or modern, with companies involved.

Cyborg Adept: An advanced class that focuses on allowing more cybernetic attachments than usual and augmenting existing cybernetic attachments. Obviously meant for cybernetics-heavy campaigns. Read the rest of this entry »

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Posted by on September 21, 2010 in RPG Reviews


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Rappy’s Bestiary Review: E.N. Critters Volume 3-Tulenjord, Land of the Fallen One

Well, a lot of the recent reviews have been multiparters that take time to finish up. I figured I’d throw that to the curb for a moment and write the next look at the E.N. Critters series. This time we’re covering Tulenjord, Land of the Fallen One, a volume dedicated to an icy land forged from the body of a dead god.

The Basics

Total number of creatures: 21 (27 counting substats within a single header)

Breakup of creature types: 2 aberrations, 2 animals, 1 construct, 2 dragons, 1 elemental, 1 fey, 1 giant, 3 humanoids, 4 magical beasts, 1 ooze, 1 outsider, 2 undead.

CR range: 1/4 to 15. Read the rest of this entry »

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Posted by on September 16, 2010 in RPG Reviews


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Rappy’s RPG Reviews: d20 Future, Part 5

The Mecha Fling feat.

It's a mecha flinging a car. What more can I say?

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Future Art Gallery as reference only.

We Dig Giant Robots

The mecha chapter is probably one of the most divisive chapters of d20 Future. The big problem is that the mecha shown in d20 Future have a very specific layout. Sure, they have armor and custom slots and everything, but in the end they are more or less all enlarge spells with items added on. Indeed, the mecha in d20 Future are of the “power suit” theme of design, boosting HP, size, and Strength of the character that wears/pilots it. This means that in the end you are having combat with giant-sized characters more than vehicles. This is either a plus or a major minus depending on your opinion of this system of mecha, although personally I don’t think it’s hugely bad, and there are ways of patching the system up, both floating around the internet and in the official supplement d20 Future Tech‘s “mecha as walking tanks” rules…but that’s a story for another review. Also worthy of note are that there are feats such for fighting with mecha and a mecha-specific advanced class, the Mecha Jockey, in this chapter. Read the rest of this entry »

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Posted by on September 9, 2010 in RPG Reviews


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