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Rappy’s RPG Reviews: Pathfinder Chronicles-Classic Horrors Revisited

Welcome back to another RPG review from yours truly.

…Yes, yes, I know, the whole Animorphs blind readthrough thing still hasn’t been done. I promise it will before the year is out, at least. For now, though, I’m reviewing a title from the Pathfinder Roleplaying Game. Yeah, I know, it’s been a while since I’ve done one of those! Indeed, last time I did was all the way back in 2009, with the then-recent Pathfinder Bestiary. Now I’ve finally returned to this D&D offshoot to look at one of its most totally terrifying titles: Classic Horrors Revisited!

Introducing the “Monsters Revisited” Concept

Classic Horrors Revisited is just one of what I like to call the “monsters revisited” titles. In a way, they are Read the rest of this entry »

 
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Posted by on September 22, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: Blood and Relics, Part 2

“The Power of Christ Compels You!”

Heading into chapter 2, we are introduced to a new game mechanic: “spiritual afflictions”. This is really one of the few spots where the specific type of religious conspiracy/Heaven vs. Hell setting that runs more covertly through the generic occult conspiracy of Blood and Relics bubbles violently to the surface, presenting itself plain and clear for all to see. Spiritual afflictions are similar to the Taint from Ravenloft; they are not diseases of the body or the mind so much as they are of the soul, a corrupting tendril of influence from the things of darkness. Some of the generic afflictions include self-explanatory things such as Read the rest of this entry »

 
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Posted by on July 7, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: Template Troves 1-Serpents, Spiders, and Godlings

Hey again, folks, it’s time for a review of the first of the Template Troves series, some smaller template tomes from the creators of the Book of Templates Deluxe Edition 3.5. As its name implies, this particular trove focuses on snake-, spider-, and legend-related templates…sorta. What do I mean by that “sorta”? Well, let’s dig in and find out. Read the rest of this entry »

 
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Posted by on March 26, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: Modern Magic Volume 2

Well, it as obvious that I’d have to review this one since I reviewed volume 1, so… Welcome to the RPG review, where today I’ll be looking at Modern Magic: Volume 2 by the Game Mechanics as part of what I’m going to be dubbing “Magic in Modern month”! Oh yes, each week this month (if i don’t get distracted by anything major), there will be a review up of a d20 Modern book that covers magic. Excited? I hope so, because here we go. Read the rest of this entry »

 
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Posted by on February 4, 2011 in RPG Reviews

 

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On Diversity and d20 Modern

I figured that since I haven’t given any real attention to the RPG aspect of my blog in a little while, I’d do so now with a little rant that was boiling around in my head. Okay, let’s take a look at all the official Wizards of the Coast-produced, in-house, first party, printed books for d20 Modern; specifically, the type of the monsters within. No web enhancements to muddy things like “but there’s an Apocalyptic Tarrasque of Legend you missed on this list!” or “you didn’t put the half-Fraal gelatinous cube here!”s, and no third-party materials obviously, just the official, printed sourcebooks from WotC for this survey. I’m also not counting reprints between d20 Modern books (such as the boar being in both Urban Arcana and Menace Manual), which will be labeled only by their first appearance. Now that that’s said and done…let’s examine this then, shall we? Read the rest of this entry »

 
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Posted by on November 7, 2010 in Gaming

 

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Rappy’s RPG Reviews: Future Player’s Companion-Tomorrow’s Evolution

Well, there’s been more than one side-trek on the way, but I’ve returned to the Future Player’s Companion series to give my look at the third and last of the three books in the series: Tomorrow’s Evolution.

An Advanced and Prestigious Future

Oh yes, there are advanced and prestige classes here. Surely you didn’t expect otherwise. The rundown of these are:

Corporate Agent: Corporate Agents gain bonuses when working with others of a corporation, and other Charisma-linked skills and talents. They aren’t exactly the kind of people you want to work with, but they’re better to have on your side than on your enemy’s. Presumably it’s meant to mostly be in megacorp cyberpunk, but could be utilized in any campaign, futuristic or modern, with companies involved.

Cyborg Adept: An advanced class that focuses on allowing more cybernetic attachments than usual and augmenting existing cybernetic attachments. Obviously meant for cybernetics-heavy campaigns. Read the rest of this entry »

 
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Posted by on September 21, 2010 in RPG Reviews

 

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Rappy’s Bestiary Review: E.N. Critters Volume 3-Tulenjord, Land of the Fallen One

Well, a lot of the recent reviews have been multiparters that take time to finish up. I figured I’d throw that to the curb for a moment and write the next look at the E.N. Critters series. This time we’re covering Tulenjord, Land of the Fallen One, a volume dedicated to an icy land forged from the body of a dead god.

The Basics

Total number of creatures: 21 (27 counting substats within a single header)

Breakup of creature types: 2 aberrations, 2 animals, 1 construct, 2 dragons, 1 elemental, 1 fey, 1 giant, 3 humanoids, 4 magical beasts, 1 ooze, 1 outsider, 2 undead.

CR range: 1/4 to 15. Read the rest of this entry »

 
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Posted by on September 16, 2010 in RPG Reviews

 

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