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Rappy’s RPG Reviews: Testament, Part 1

Greetings, my viewers. You may notice that the format of this blog post is different than usual. Don’t worry, it’s not your computer screen or a hallucination brought on by the vengeful spirit of Horace Wells come back from the grave to take revenge on you for your last successful trip to the dentist. Instead, the reasoning is quite simple: this isn’t a written-in-WordPress post (dun dun dun)! To cut things short, with how often I’m on the road and out of the house lately, it’s far easier to type up a post in OpenOffice and copy-paste it later than keep waiting until I’m at a good Wi-Fi point before I continue writing. So think of this as a test run of that formatting; if you don’t like it, feel free to give some feedback in the comments, but hopefully it won’t be too abrasive to the eyes.

Moving on to the topic at hand… Read the rest of this entry »

 
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Posted by on October 23, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: Template Troves 1-Serpents, Spiders, and Godlings

Hey again, folks, it’s time for a review of the first of the Template Troves series, some smaller template tomes from the creators of the Book of Templates Deluxe Edition 3.5. As its name implies, this particular trove focuses on snake-, spider-, and legend-related templates…sorta. What do I mean by that “sorta”? Well, let’s dig in and find out. Read the rest of this entry »

 
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Posted by on March 26, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: Imperial Age-Magick

Welcome, viewers, to the final week of Magic in Modern Month. Sorry that it got a little sidetracked last week, but I had a mixture of a bad virus, lots of distractions, and busy busyness in general. So, we’ve looked at modern magic in general, and modern magic in a specific setting. Now, we’re going to take a look at a little bit of a conundrum: a non-modern d20 Modern magic system. Specifically, we’re going to be looking at Imperial Age: Magick from Adamant Entertainment, a title about alternate magic systems and the Victorian era. While this title uses old English spellings such as armour, Defence, and magick when describing its game terms…well, I’m an American, so rather than force my writing to be different a whole review, I’ll be talking the rules over in Americanized English. Read the rest of this entry »

 
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Posted by on February 23, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: Modern Magic Volume 2

Well, it as obvious that I’d have to review this one since I reviewed volume 1, so… Welcome to the RPG review, where today I’ll be looking at Modern Magic: Volume 2 by the Game Mechanics as part of what I’m going to be dubbing “Magic in Modern month”! Oh yes, each week this month (if i don’t get distracted by anything major), there will be a review up of a d20 Modern book that covers magic. Excited? I hope so, because here we go. Read the rest of this entry »

 
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Posted by on February 4, 2011 in RPG Reviews

 

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Rappy’s RPG Reviews: DC Adventures Hero’s Handbook, Part 1

Put out by Green Ronin…erm…about the middle of this year, actually (sorry for the lack of major history!), the DC Adventures Hero’s Handbook is, more or less, a licensed version of the third edition of Mutants and Masterminds, the popular classless d20 supers game. While this is technically a d20 title, it’s also a bit of its own beast, so I’ll be noting any changes to the standard rules here since I haven’t reviewed any M&M titles before (although I guess that floodgate has been opened now that I’m doing this review). But enough of that guff, let’s get to the review stuff! Read the rest of this entry »

 
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Posted by on November 28, 2010 in RPG Reviews

 

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Rappy’s RPG Reviews: Future Player’s Companion-Tomorrow’s Evolution

Well, there’s been more than one side-trek on the way, but I’ve returned to the Future Player’s Companion series to give my look at the third and last of the three books in the series: Tomorrow’s Evolution.

An Advanced and Prestigious Future

Oh yes, there are advanced and prestige classes here. Surely you didn’t expect otherwise. The rundown of these are:

Corporate Agent: Corporate Agents gain bonuses when working with others of a corporation, and other Charisma-linked skills and talents. They aren’t exactly the kind of people you want to work with, but they’re better to have on your side than on your enemy’s. Presumably it’s meant to mostly be in megacorp cyberpunk, but could be utilized in any campaign, futuristic or modern, with companies involved.

Cyborg Adept: An advanced class that focuses on allowing more cybernetic attachments than usual and augmenting existing cybernetic attachments. Obviously meant for cybernetics-heavy campaigns. Read the rest of this entry »

 
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Posted by on September 21, 2010 in RPG Reviews

 

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Rappy’s Bestiary Review: E.N. Critters Volume 3-Tulenjord, Land of the Fallen One

Well, a lot of the recent reviews have been multiparters that take time to finish up. I figured I’d throw that to the curb for a moment and write the next look at the E.N. Critters series. This time we’re covering Tulenjord, Land of the Fallen One, a volume dedicated to an icy land forged from the body of a dead god.

The Basics

Total number of creatures: 21 (27 counting substats within a single header)

Breakup of creature types: 2 aberrations, 2 animals, 1 construct, 2 dragons, 1 elemental, 1 fey, 1 giant, 3 humanoids, 4 magical beasts, 1 ooze, 1 outsider, 2 undead.

CR range: 1/4 to 15. Read the rest of this entry »

 
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Posted by on September 16, 2010 in RPG Reviews

 

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