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Tag Archives: Urban Arcana

Rappy’s RPG Reviews: d20 Modern Core Rulebook, Part 6 (Finale)

Mage Brandon and Acolyte Lily

Must...not...make...'flaming' joke...

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the d20 Modern Roleplaying Game Art Gallery as reference only.

Campaign Slogans: Prelude

The DMCR provides three pre-made campaign concepts (I’m loathe to call any of them campaign settings, as they aren’t really thick enough for that) for you to utilize if you don’t have your own. Sadly, out of the three of these presented, only Urban Arcana got its own sourcebook….of course, that’s a topic we already covered, so let’s look at what is actually provided in this book, rather than go off on that tangent again.

Campaign Slogans: Shadow Chasers

Shadow Chasers is, more or less, an homage to a specific genre of urban fantasy that includes things like Buffy the Vampire Slayer (complete with Sunnydale Syndrome, no less) and Kolchak: The Night Stalker. The campaign setting focuses around characters being hunters of the things that go bump in the night, be it with a camera or a blade. The campaign overview covers a look at police and reporters, as well as information on the Fellowship, a secret society that would later go on to be a part of the Urban Arcana campaign sourcebook. There are also three adventure hooks (one involving gold-cursed skeletons, one with territorial and predatory gargoyles, and one involving a devious mummy. There is also a several-page long introductory adventure involving our favorite mindless mooks: zombies. This section also provides two new advanced classes that are not really tied to the campaign so much as something you can use in any supernatural campaign: the sword-swinging Shadow Slayer (both an alliterative and unsubtle reference) and the monster-binding, scroll-crafting Occultist, who can replicate spells but not cast any naturally. Both are lower-key compared to full-on spellcaster classes, but are useful in their own right. All in all, Shadow Chasers is a decent enough campaign setting, but it’s not necessarily a “must have”. Read the rest of this entry »

 
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Posted by on August 19, 2010 in RPG Reviews

 

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Rappy’s RPG Reviews: Urban Arcana, Part 3

Although I’ve been feeling horrible over the past two days due to a stomach virus, the writing bug hasn’t stopped inserting its proboscis into my head. So, as a result, I’ve started to build up a buffer, for both the sake of illness as well as to let out the writing bug. First off: Urban Arcana, the finale!

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the Urban Arcana Art Gallery as reference only.

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Posted by on May 29, 2010 in RPG Reviews

 

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Rappy’s RPG Reviews: Urban Arcana, Part 2

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the Urban Arcana Art Gallery as reference only.

Casting incantations is a complex affair.

Magic and Mystery

Urban Arcana has new spells in it! Who would have guessed with a title like Urban Arcana? Anyway, we’ve got 59 new spells in total, ranging from reprints from an old web enhancement that was produced before there were any official hardcover d20 Modern supplements (such as the spell Burglar’s Buddy, which shuts down alarms, sensors, and surveillance feeds), revisions of Dungeons and Dragons spells (such as Gaseous Form, which has remained unchanged, and Phantom Steed, which has been changed into Phantom Limousine for the whole urban flavor), lots of electricity and electronics-related spells, and some oddballs that manage to stand out by being pretty fun (Clown Car lets you have an extradimensionally large vehicle interior, for instance…good stuff, there). Even more useful are the sidebars on casting spells through E-Mail (which is Open Game Content, thankfully) and converting psionics to standard spell rules (which is not Open Game Content, unfortunately, so you’ll have to convert them yourself if you want that element in your homebrew and still be able publish it under the Open Game License). Read the rest of this entry »

 
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Posted by on May 27, 2010 in RPG Reviews

 

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Rappy’s RPG Reviews: Urban Arcana, Part 1

"This ain't your Pappy's fantasy game."

"This ain't your Daddy's fantasy game!"

NOTICE: All art on this page is from Wizards of the Coast, and is thus copyright of its appropriate authors. It is shown here via the Urban Arcana Art Gallery as reference only.

Alright then, it’s time to take a little break from Blood and Vigilance and start up some new reviews and other things for you to use. First up is Urban Arcana. Published in 2003, Urban Arcana was the second official d20 Modern book to be released (yeah, they put out a campaign setting before their Monster Manual equivalent, which would be published 4 months later in the same year). As such, it got a fair dose of flack as trying to make the game into “D&D with guns”  and other such tripe. To which I say…feh! There’s enough urban fantasy that such a book would have come out sooner or later; Wizards just decided they’d do it sooner.  There are, however, noticeable problems with Urban Arcana…but we’ll get to that when we get to that. Read the rest of this entry »

 
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Posted by on May 27, 2010 in RPG Reviews

 

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